Re: JOGL 2.0.2 crash on Mac OS X 10.6.8
Posted by Gerco Ballintijn on Aug 14, 2013; 3:55pm
URL: https://forum.jogamp.org/JOGL-2-0-2-crash-on-Mac-OS-X-10-6-8-tp4029795p4029812.html
So, to provide some further detail. We have been building and running applets (and standalone applications) using JOGL for the last couple of years. These applets are developed on PCs, but we test and use them on Macs as well. This specific problem occurs on a laptop with Mac OS X version 10.6.8, the laptop has an onboard Intel graphics system, but we use its NVIDIA extension card. Since the laptop runs OS X 10.6, it uses Apple Java SE 6, specifically 1.6.0_51-b11-457. Using GLCanvas, our applet starts up correctly, and it renders images just fine. Which is not surprising since the GLCanvas code is a completely different part of the JOGL. As a side note: We switched to using GLJPanel on the Mac (we use GLCanvas on Windows) since we had problems with applet resizing (the resize event was not correctly, or something like that). We have compiled JOGL in the past to fix some problems, but that was on a PC. I have no experience building JOGL on the Mac or running its unit tests. I will take me some time to look into that.
Cheers,
Gerco.