Re: JOGL 2.0.2 crash on Mac OS X 10.6.8
Posted by Gerco Ballintijn on Aug 15, 2013; 10:48am
URL: https://forum.jogamp.org/JOGL-2-0-2-crash-on-Mac-OS-X-10-6-8-tp4029795p4029826.html
I ran the JOGLQuad example class as an applet on our Mac (both with GLCanvas and GLJPanel), and it worked fine. Since the example code uses immediate mode vertex specifications, and both my code and the failing JOGL code use VBOs, I will change the example to use those as well and see what happens, and will also look at our VBO buffer enabling/disablings code to see if it is completely well behaved.
Cheers,
Gerco.