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Re: JOGL 2.0.2 crash on Mac OS X 10.6.8

Posted by Sven Gothel on Aug 15, 2013; 2:01pm
URL: https://forum.jogamp.org/JOGL-2-0-2-crash-on-Mac-OS-X-10-6-8-tp4029795p4029831.html

On 08/15/2013 03:20 PM, Gerco Ballintijn [via jogamp] wrote:
> So, I did the following:
>  * Changed immediate mode vertices to a vertex array; the applet kept working.
>  * Added a texture with a texture coordinate array; the applet kept working.
>  * I changed the vertex and texture coordinate arrays into two vertex buffer
> objects; the applet fails again...
>
> I have a ZIP with the modified example source code, applet jars, and error
> text. Should I post somewhere (where?)

Attach the zip file to your new bug report!

Have you tested disabling the GLSL vertical flip as I have suggested
in my prev. post ?
If this fixes the issue - you may want to take care of
binding/unbinding your VBOs in your display impl.

~Sven

>
> Cheers,
> Gerco.


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