Re: JOGL 2.0.2 crash on Mac OS X 10.6.8
Posted by
Sven Gothel on
Aug 15, 2013; 2:01pm
URL: https://forum.jogamp.org/JOGL-2-0-2-crash-on-Mac-OS-X-10-6-8-tp4029795p4029831.html
On 08/15/2013 03:20 PM, Gerco Ballintijn [via jogamp] wrote:
> So, I did the following:
> * Changed immediate mode vertices to a vertex array; the applet kept working.
> * Added a texture with a texture coordinate array; the applet kept working.
> * I changed the vertex and texture coordinate arrays into two vertex buffer
> objects; the applet fails again...
>
> I have a ZIP with the modified example source code, applet jars, and error
> text. Should I post somewhere (where?)
Attach the zip file to your new bug report!
Have you tested disabling the GLSL vertical flip as I have suggested
in my prev. post ?
If this fixes the issue - you may want to take care of
binding/unbinding your VBOs in your display impl.
~Sven
>
> Cheers,
> Gerco.