Re: WWJ - JME3 - JOGL2
Posted by
gouessej on
Aug 21, 2013; 7:30am
URL: https://forum.jogamp.org/WWJ-JME3-JOGL2-tp4029842p4029843.html
Hi
Look at what we do to achieve it in Ardor3D:
https://github.com/Renanse/Ardor3D/wiki/HelloNasaWorldWindThis source code uses JOGL 1 but it is not difficult to port to JOGL 2.
Edit.: I maintain the JOGL backends of these engines, maybe your crashes have nothing to do with WWJ.