Re: WWJ - JME3 - JOGL2
Posted by
gouessej on
Aug 21, 2013; 12:15pm
URL: https://forum.jogamp.org/WWJ-JME3-JOGL2-tp4029842p4029845.html
The integration of WWJ in Ardor3D might be inspired of what was done in JMonkeyEngine 2 but Ardor3D and JMonkeyEngine 2 are distinct engines.
Please be more precise about the crashes. Do you have some error logs or at least a stack trace?
Of course, making it work would be great to encourage developers to use the JOGL backend.
Edit.: I'm not sure using WorldWindGLCanvas is a good idea, rather create an AbstractLayer like in the provided example.