Re: WWJ - JME3 - JOGL2
Posted by
gouessej on
Aug 21, 2013; 12:35pm
URL: https://forum.jogamp.org/WWJ-JME3-JOGL2-tp4029842p4029846.html
The architecture of Ardor3D is flexible. You can embed some rendering stuff in Ardor3D from outside and you can put some Ardor3D stuff into an existing engine or framework. It's a bit tricky to do the same with JMonkeyEngine 3. You have to prepare the GL states and then call JoglRenderer.onFrame() to make it work. If you replace node.draw(renderer.getRenderer()) by JoglRenderer.onFrame(), it should work but you'll have to hack a bit the source code to use the correct context and the correct settings of the camera.