Re: WWJ - JME3 - JOGL2
Posted by kiran on Aug 21, 2013; 1:10pm
URL: https://forum.jogamp.org/WWJ-JME3-JOGL2-tp4029842p4029848.html
Thanks the input, Can you please little more elaborate about
"You have to prepare the GL states and then call JoglRenderer.onFrame() to make it work. If you replace node.draw(renderer.getRenderer()) by JoglRenderer.onFrame(), it should work but you'll have to hack a bit the source code to use the correct context and the correct settings of the camera."