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Re: WWJ - JME3 - JOGL2

Posted by kiran on Aug 22, 2013; 10:15am
URL: https://forum.jogamp.org/WWJ-JME3-JOGL2-tp4029842p4029851.html

I am still a learner of jme3 and jogl2 and so please accept my sincere apologies for bothering you with my questions.

Your last post is not very clear to me,
When we replace GLCanvas with WorldWindGLCanvas, we have only single GLContext / GLCanvas to render, so where does the point of "part that retrieves the proper context." arises. However we still have two different context i.e. JMEContext and DrawContext which holds the state of respective rendering states of the entities.

I am trying to locate the part that triggers the rendering of a node in doRender(), but still not successful, can you please point me the exact code?