Re: WWJ - JME3 - JOGL2
Posted by
gouessej on
Aug 27, 2013; 7:48am
URL: https://forum.jogamp.org/WWJ-JME3-JOGL2-tp4029842p4029884.html
Hi
Rather set contextNotInitialized to false and test on another machine in order to know whether this crash comes from your driver. You still don't use some code to protect JMonkeyEngine state changes unlike what is done in the example whereas it is necessary to prevent JMonkeyEngine or WWJ from leaving the OpenGL state machine in the state not suitable for the other one.