Login  Register

Re: unusable profile selected with GL2ES2 capabilities - a bug or a ..feature?

Posted by eimaiosatanas on Aug 30, 2013; 1:52pm
URL: https://forum.jogamp.org/unusable-profile-selected-with-GL2ES2-capabilities-a-bug-or-a-feature-tp4029916p4029921.html

Xerxes, thanks for the prompt reply!

100% correct, it's not the GL4bc profile, but the GL4 profile.

And again, 100% correct when you said in the other thread:
"The naming GL2ES2 may be confusing for new users, like myself, who expect it to only include the intersection of GL2 and ES2".

Thanks for the pointers for modifying the shaders. For the time being, I'll stick with asking a GL3bc/GL2 profile, until something breaks.

The thing that bugged me the most though is that I tried to get a pure GLES2 profile, which is not supported natively by the desktop vga and the call fails with an exception. Wouldn't it be preferable instead of failing with an exception to return a profile with backwards compatibility (and GL ES 2.0 support), such as GL4bc/GL3bc or even GL2?

I'd love to hear any insights that you and the devs might have regarding this one.

Cheers!