Implementing openal to game
Posted by
Dawn on
Sep 03, 2013; 2:09pm
URL: https://forum.jogamp.org/Implementing-openal-to-game-tp4029970.html
So. After Sources Sharing Buffers lesson 5 at your site i have made a class. And then implemented in two different classes as described below. The interesting part is that it is working, but the sad that it isn't working correct. I'm new in ( at ) Java at all so my brain ( experiences ) won't see out of this so called "my brain loop".
I'm here to ask you for any advice and that would be really, really appreciated.
Thanks a lot. Regards Andrew ( hrenovka :-) ).
else if (key == KeyEvent.VK_SPACE) {
if (System.currentTimeMillis() - lastPressProcessed > 1000) {
GameFrame.addMissle(new Missle(x, y - 5));
contest = new contest();
contest.initOpenAL();
contest.loadALData();
contest.addSource(0);
lastPressProcessed = System.currentTimeMillis();
}
GameFrame.removeEnemy(this);
GameFrame.removeMissle(m);
contest = new contest();
contest.initOpenAL();
contest.loadALData();
contest.addSource(1);
contest.addSource(2);