You are rendering to texture. Thus it depends on two factors the fb size and the texture coords/usage.
From your screenshot, I suppose that ur fb is tiny and not matching the final placement.
This textrenderer eval the curves in the frag shader so depending on the (number) of pixels your quality will enhance. So either use direct rendering..
Check the GUI sample or increase the FBO size etc...
The screen cap is the result of the curve renderer. In what way does it surprise you?
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