Re: GLJPanel "lagging" by one frame.
Posted by bkuker on Sep 23, 2013; 1:51am
URL: https://forum.jogamp.org/GLJPanel-lagging-by-one-frame-when-multisampling-is-on-tp4030087p4030098.html
I finally put the last bit of the puzzle together: Both my own glReadPixels call, and the one in the no-glsl version, are having trouble because GLJPanel uses FBOs and I am using multisampling, and reading from a multisampled fbo is not a thing that is going to work right, apparently. Both problems go away if I turn off multisampling.
Anyway, I am going to make the GLJPanel the fallback mode for troublesome systems, like Java 7 and OSX, until GLCanvas gets more stable.