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Re: GLJPanel "lagging" by one frame.

Posted by bkuker on Sep 24, 2013; 10:45pm
URL: https://forum.jogamp.org/GLJPanel-lagging-by-one-frame-when-multisampling-is-on-tp4030087p4030108.html

I have just confirmed that the problem occurs with GLJPanel + jogl.gljpanel.noglsl + Multisampling, and happens on my windows 7 machine as well as OSX.

Test program attached to the bug report.

This is really minor, because at 60fps its a 13ms lag (might still bother the Quake crowd) and at on-demand 0.1 fps I just call display() before repaint() and render it twice, who cares.

Also I don't need to disable GLSL anymore :)