Posted by
Manu on
Oct 07, 2013; 4:54pm
URL: https://forum.jogamp.org/Mac-Canvas3D-location-bug-tp4030052p4030190.html
> And this is similar w/ which unit test I have added
> using your boiler plate ?
>
> Canvas3DPositionTest -> TestBug816OSXCALayerPos02AWT
> this one ?
Yes, except it's an applet and the root component of the applet seems to influence the location of the 3D canvas.
Please follow
these instructions to test applets with Java 6 in a browser under Mac OS X.
> By now, you might have noticed that the unit tests do not use Java3D,
> so I would appreciate if you can use the existing unit tests
> and modify them to your needs. This will help both of us to be sure
> we test the same thing!
Not sure that you can integrate this test in your unit tests, because it requires to be run from a browser to fail under Java 7.
And sorry, I don't know git yet (or so little).
> BTW .. the HW/LW split pane sliding issue might be non-fixable
> due to HW/LW mixing .. we have other unit tests for this already
> w/ 'Split' in the name AFAIK.
I don't think it's not a problem here. Just probably the root component of an applet is a different case.
> Does it work well on other platforms ? X11, Windows .. ?
I still use Java 3D 1.6 / JOGL 2 only under Mac OS X, because it's the only system where Java 1.5.2 can't run with Java 7 and I had some problems to run Java 3D 1.6 / JOGL 2 under Linux and Windows last year. I just tried again and Sweet Home 3D still fails under Windows but runs correctly under Ubuntu 12.04 with Java 7.
Emmanuel Puybaret