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Re: Porting a depth peeling example to modern OpenGL

Posted by elect on Oct 11, 2013; 7:39am
URL: https://forum.jogamp.org/Porting-a-depth-peeling-example-to-modern-OpenGL-tp4030224p4030231.html

If I got it properly, gl_TexCoord is nothing else than a variable that is passed from the VS to the FS, isnt it?

Moreover, since it seems that it is used in the first #if-branch inside the shade_FS and I am currently using the second one, I guess I can ignore it for the moment..