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Re: Porting a depth peeling example to modern OpenGL

Posted by elect on Oct 14, 2013; 11:54am
URL: https://forum.jogamp.org/Porting-a-depth-peeling-example-to-modern-OpenGL-tp4030224p4030248.html

Ok solved, it was a problem at the blending passage and the full screen quad

If I would like to do lighting now, where should I apply it?