Re: Porting a depth peeling example to modern OpenGL
Posted by
Sven Gothel on
Oct 14, 2013; 12:42pm
URL: https://forum.jogamp.org/Porting-a-depth-peeling-example-to-modern-OpenGL-tp4030224p4030249.html
On 10/14/2013 01:54 PM, elect [via jogamp] wrote:
> Ok solved, it was a problem at the blending passage and the full screen quad
Nice!
>
> If I would like to do lighting now, where should I apply it?
Look in GearsES2 for per fragment lighting.
~Sven