Re: OSGi: need J3D 1.6 source code for a patch
Posted by
gouessej on
Oct 31, 2013; 12:18pm
URL: https://forum.jogamp.org/OSGi-need-J3D-1-6-source-code-for-a-patch-tp4030430p4030436.html
Hi
JeanPhi wrote
I'm not too sure what you call new Java3D version - sorry

In fact I just want at least J3D 1.6.0 to work as OSGi bundle. I can also provide the change in order to let it work as bundle if it can be added to the "new" J3D.
Is the 1.6.0-pre8 you mentioned > 1.6.0 "official"?
The source code of Java3D is here:
https://github.com/hharrison/java3d-corehttps://github.com/hharrison/java3d-utilshttps://github.com/hharrison/vecmathJava3D (<= 1.5.x) was originally maintained by Sun/Oracle but it stopped doing it several years ago. I initiated the port of Java3D to JOGL 2 (Java3D 1.6) and Harvey goes on maintaining it now. This is the only actively maintained version currently available of Java3D, this is the version 1.6.0 pre8.
Best regards.
Edit.: Sven already gave you the link to the source code, sorry.