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Re: OSGi: need J3D 1.6 source code for a patch

Posted by JeanPhi on Nov 05, 2013; 5:36pm
URL: https://forum.jogamp.org/OSGi-need-J3D-1-6-source-code-for-a-patch-tp4030430p4030506.html

It's a new use case, as far as I know J3D has never been a bundle.

You can do what I suggested not to break existing usage, i.e. deprecate VirtualUniverse, copy-paste it as a new class and change its static { ... } method to a public static init() { ... } one. This would be a first step to build a bundle around J3D.

Then, a plus would be to fill the manifest file with OSGi ad'hoc entries and create a BundleActivator to call the new init() method.

Are you using Maven?