Login  Register

Re: OSGi: need J3D 1.6 source code for a patch

Posted by gouessej on Nov 06, 2013; 10:54am
URL: https://forum.jogamp.org/OSGi-need-J3D-1-6-source-code-for-a-patch-tp4030430p4030512.html

We can't deprecate VirtualUniverse, the stable release of Java3D 1.6 is coming very soon. The aim of this project consists in keeping Java3D in maintenance mode, with almost no change in the public API, so that developers using Java3D 1.5.2 don't need to modify their source code. A new "feature" can be added into Java3D if and only if it has a very low impact. I have nothing against OSGI, I used it for years but Harvey is alone most of the time to maintain Java3D, some developers sometimes contribute, I would like to find a solution allowing to support OSGI with Java3D 1.6 as is. I know that some corporations made OSGI bundles for JOGL, it should be possible to do the same with Java3D without changing the source code.

Keep in mind that Java3D isn't future proof, it doesn't support the Core Profile, it has no NEWT canvas, it doesn't support Android. Maybe we can study how the maintainers of other engines solve this kind of problem, some Ardor3D users tried to make an OSGI bundle.
Julien Gouesse | Personal blog | Website