Re: OSGi: need J3D 1.6 source code for a patch
Posted by JeanPhi on Nov 07, 2013; 9:58am
URL: https://forum.jogamp.org/OSGi-need-J3D-1-6-source-code-for-a-patch-tp4030430p4030522.html
Ah another point is there are a lot of system.out in VirtualUniverse; use of logging instead would be welcome!
Hum, I just checked and VirtualUniverse is referenced by other classes. So it will be a bit more complicated:
1. All(*) references to VirtualUniverse must point to the new "cloned" class (let's call it J3DUniverse)
2. VirtualUniverse methods should delegate to J3DUniverse
*. Don't change non-mandatory classes such as LocaleFactory, SimpleUniverse...