Re: OSGi: need J3D 1.6 source code for a patch
Posted by
gouessej on
Nov 07, 2013; 11:34am
URL: https://forum.jogamp.org/OSGi-need-J3D-1-6-source-code-for-a-patch-tp4030430p4030523.html
Would developers have to call J3DUniverse.init()? Maybe the static initializer of VirtualUniverse could call J3DUniverse.init().
If Java 3D has to be packaged as an OSGI bundle, JOGL will have to be available as an OSGI bundle too.