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Re: OSGi: need J3D 1.6 source code for a patch

Posted by gouessej on Nov 07, 2013; 11:34am
URL: https://forum.jogamp.org/OSGi-need-J3D-1-6-source-code-for-a-patch-tp4030430p4030523.html

Would developers have to call J3DUniverse.init()? Maybe the static initializer of VirtualUniverse could call J3DUniverse.init().

If Java 3D has to be packaged as an OSGI bundle, JOGL will have to be available as an OSGI bundle too.
Julien Gouesse | Personal blog | Website