Re: OSGi: need J3D 1.6 source code for a patch
Posted by JeanPhi on Nov 07, 2013; 1:01pm
URL: https://forum.jogamp.org/OSGi-need-J3D-1-6-source-code-for-a-patch-tp4030430p4030524.html
Developers would have either to call J3DUniverse.init() and use only J3DUniverse or to continue using VirtualUniverse (which self-initiates).
I would say building a bundle over an existing jar is not difficult (especialy whith Maven). The real problem is static usage within the code as static means static for a given classloader. So, allowing to initiate J3D without static involvement is the very first step.
PS: at present time I embed utils and vecmath which is not nice but is sufficient for what I have to do