Re: OSGi: need J3D 1.6 source code for a patch
Posted by JeanPhi on Nov 08, 2013; 1:33pm
URL: https://forum.jogamp.org/OSGi-need-J3D-1-6-source-code-for-a-patch-tp4030430p4030530.html
The problem is that J3D fails to run with bundles due to static initialization (and OSGi class loading). Fails means that without a patching J3D or using a dirty workaround it is not possible - as JVM prevents loading twice the same native lib - to run J3D in an OSGi project.
Now, as you answered my initial question and that I have the source code, I can patch myself :)
I'm not to sure to be clear enough :S