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Re: OSGi: need J3D 1.6 source code for a patch

Posted by gouessej on Nov 08, 2013; 3:25pm
URL: https://forum.jogamp.org/OSGi-need-J3D-1-6-source-code-for-a-patch-tp4030430p4030540.html

Sven Gothel wrote
'Our' Java3D should use this mechanism .. and cause no problems IMHO.
This is a good piece of news but I don't know how to modify Java3D initialization to use the same mechanism. Your solution seems to be smarter.

Edit.: JeanPhi, I remind you that Java3D 1.6 doesn't need any native libraries except those of JOGL and GlueGen (it wasn't the case in Java3D 1.5.2).
Julien Gouesse | Personal blog | Website