Re: OSGi: need J3D 1.6 source code for a patch
Posted by
gouessej on
Nov 08, 2013; 3:25pm
URL: https://forum.jogamp.org/OSGi-need-J3D-1-6-source-code-for-a-patch-tp4030430p4030540.html
Sven Gothel wrote
'Our' Java3D should use this mechanism .. and cause no problems IMHO.
This is a good piece of news but I don't know how to modify Java3D initialization to use the same mechanism. Your solution seems to be smarter.
Edit.: JeanPhi, I remind you that Java3D 1.6 doesn't need any native libraries except those of JOGL and GlueGen (it wasn't the case in Java3D 1.5.2).