Re: Simple example with NEWT but without animator
Posted by
elect on
Nov 11, 2013; 3:12pm
URL: https://forum.jogamp.org/Simple-example-with-NEWT-but-without-animator-tp4030571p4030579.html
gouessej wrote
Hi
If you don't use an animator, you'll have to call display() by yourself which is exactly what an animator does. Therefore, I advise you to use an animator.
You can add some listeners into the GLWindow to get user's input.
I guess there are 2 ways of doing this, a gl-centric, where the class extending the glEventListener will execute everything, in that case we need an animator.
Or, we use a modulized approach, where the main program doent know what lie in the renderer, it just call the render method, offer by the renderer...
Something like this
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package core;
/**
*
* @author gbarbieri
*/
public class FrozenBubble implements Runnable{
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
FrozenBubble frozenBubble = new FrozenBubble();
new Thread(frozenBubble).start();
}
private Rendering rendering;
private boolean running;
public FrozenBubble(){
rendering = new Rendering();
running = true;
}
@Override
public void run() {
while(running){
rendering.render();
}
}
}Where render() is nothing else than
public void render(){
glWindow.display();
}What do you think?
If this is one way of doing this right, is it also right that when I instantiate the rendering, it fires automatically, init(), reshape() and display()?
Theoretically, shouldn't it call just the init()?