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Re: joal problem1

Posted by dua on Nov 12, 2013; 11:18am
URL: https://forum.jogamp.org/joal-problem1-tp2457665p4030602.html

At first, glDeleteBuffers frees the OpenGL identifier or marks it as available and triggers the destruction of the data store on the GPU. It doesn't destroy the storage on the CPU (for example if you create your own direct NIO buffer).
DUA>>>>>>>>>>>>