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Re: Multiple GLCanvas/FPSAnimator Hang

Posted by sfriend on Nov 19, 2013; 7:58pm
URL: https://forum.jogamp.org/Multiple-GLCanvas-FPSAnimator-Hang-tp4030581p4030656.html

I can't seem to reproduce this hang outside of my large (GIS type) of application. I have tried to create test code performing the same setup, but it always works. So is it timing ? , is it memory ? I've tried lots of changed to my code, but it still continues to fail.

This line
createContextARBImpl: NO 3.3 (Compat profile, arb, ES2 compat, FBO, hardware) - @creation
seems to be printed by the failure of ctx = _wglExt.wglCreateContextAttribsARB(drawable.getHandle(), share, attribsNIO);

This seems to be the first failure in JOGL and then it goes downhill from there and I can never create a GLCanvas again, its like the GLProfile has switched to 1.0 or 1.1 automatically.

Any ideas or suggestions on how to track this down would be greatly appreciated.