Re: Multiple GLCanvas/FPSAnimator Hang
Posted by
gouessej on
Nov 20, 2013; 8:28am
URL: https://forum.jogamp.org/Multiple-GLCanvas-FPSAnimator-Hang-tp4030581p4030660.html
Why not using a profiler (JVisualVM + some plugins) to look at the Java heap and the native heap? Anyway, I advise you to improve your test case until it allows to reproduce your bug.
Edit.: You can't create an infinite number of OpenGL contexts.