Posted by
Sven Gothel on
Nov 24, 2013; 7:57pm
URL: https://forum.jogamp.org/Multiple-GLCanvas-FPSAnimator-Hang-tp4030581p4030686.html
On 11/20/2013 10:45 PM, sfriend [via jogamp] wrote:
> Below is the attempt to mimic the hang, it opens multiple
> JFrame/JSplitPane/JPanel/GLCanvas with FPSAnimator. This is exactly what my
> large app that's failing is doing, the timing is different of course, the
> window are open by a user. Do you see any problems with the JOGL concept we
> are using?
Looks very similar to our many shared context tests:
com.jogamp.opengl.test.junit.jogl.acore.TestSharedContext*
I tried it here on GNU/Linux/X11 and Java7 and it works,
after uncommenting the 'Orion' stuff, which I don't have.
Pls try the above mentioned TestSharedContext* unit tests
on your WinXP AMD machine, highly likely that it's a case
of a buggy GL driver! Maybe update the driver to latest.
The unit tests results shall elucidate us what is working
on your system .. and what not.
You can run single unit tests as follows:
cd jogl/make
edit 'scripts/tests-win.bat' and enable the desired unit test,
i.e. change via commenting current and uncommenting desired test.
You may also want to enable some debug flags.
Edit 'scripts/tests-x64.bat' or 'scripts/tests-x32.bat'
and match the directories to your system.
Execute them ..
~Sven
>
> Thanks Again