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Java3D DDS support

Posted by philjord on Nov 28, 2013; 8:30pm
URL: https://forum.jogamp.org/Java3D-DDS-support-tp4030711.html

Hi,
I'm building a Elder Scrolls Engine for fun, it does all the file loading and skin animations etc.

I recently I finally got around to getting support for compressed DXT (DDS) texture to go straight onto the pipeline so there no need to waste masses of time and memory un-compressing into BufferedImages.

If there is any interest in being able to do this I'm happy to clean up the code and give it to HHarrison to include at some point.

Or if any one wants it now it's only a change to JoglPipeline and an extension to ImageComponent2D plus 3 other loader classes. So I could just post it somewhere, or put it into github.

My code here:
https://github.com/philjord/

HHarrison,
Is this the way to offer code commits? Or should I just suggest to you directly?