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Re: Jogl and SWT

Posted by ul on Dec 08, 2013; 6:59am
URL: https://forum.jogamp.org/Jogl-and-SWT-tp4030775p4030823.html

Hi,

I've used the word "deprecated" because it's how the Swing situation is described in a bug report you linked to in another thread,

https://jogamp.org/bugzilla/show_bug.cgi?id=607

But regardless, I think Oracle has signalled clearly enougth that JavaFX is the future and Swing is the past. If only JavaFX had supported OpenGL I would've gone for that right away but since it doesn't the decision to switch from C++ to Java is less clearcut.

Ardor3D seems to be a continuation of the old jMonkeyEngine design of 2008, whereas jMonkeyEngine 3 is a completely new shader oriented design. Spontaneously I like the latter because it represents the future of OpenGL but I'll have a close look at Ardor3D too.

I'm aware of the memory managegement issues with SWT and it detracts somewhat from the advantages of Java. This and the fact that Swing/AWT is core Java makes me reconsider that to be my best option.