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Re: Jogl and JavaFX

Posted by gouessej on Dec 18, 2013; 2:52pm
URL: https://forum.jogamp.org/Jogl-and-JavaFX-tp4030720p4030951.html

Personally, I need OpenGL 1 and OpenGL-ES 1 support otherwise it will be quite useless for me. I have to update the bug report about this subject.

It looks promising because he identified the biggest difficulties but there is some work to do. I still think that JavaFX has an higher memory footprint than Swing... When I have some time, I will have to reevaluate the amount of work required to make it work for real. I remind you that his first suggestion of implementation is slow but easily doable because there is already a working example that can be ported to JOGL 2.x. I'm very busy, I have tons of things to do on Ardor3D and then in the NEWT Input API... We need more contributors.
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