Re: NewtCanvasSWT problem
Posted by
gouessej on
Dec 19, 2013; 11:23pm
URL: https://forum.jogamp.org/NewtCanvasSWT-problem-tp4030973p4030984.html
j flemm on Stack Overflow is right. Use a GLEventListener and put your context creation code into init() so that it benefits of the OpenGL current context. I do something similar in Ardor3D even though it is hidden under lots of layers.