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Re: applets fail to start on Mac

Posted by Sven Gothel on Dec 23, 2013; 9:11am
URL: https://forum.jogamp.org/applets-fail-to-start-on-Mac-tp4031027p4031031.html

On 12/23/2013 10:07 AM, Sven Gothel wrote:

> On 12/23/2013 09:36 AM, Sven Gothel wrote:
>> On 12/23/2013 09:28 AM, Sven Gothel wrote:
>>> On 12/23/2013 03:08 AM, hs [via jogamp] wrote:
>>>> I tested Java applets on Mac OS X 10.8.5 with Java 7.
>>>> When I use JOGL v2.0-rc11 or earlier, applets using JOGL start successfully.
>>>> However, if I use JOGL from v2.0.2-rc12 to the latest v2.1.3, applets fail to
>>>> start
>>>
>>> I tested with Firefox and Safari on OSX [10.7.5, 10.9.0 and 10.9.1] w/ 2.1.4-rc-20131222:
>>>   <http://jogamp.org/deployment/archive/master/gluegen_757-joal_507-jogl_1182-jocl_895-signed/jogl-test-applets.html>
>>>
>>> and had no issue.
>>
>> Also tested w/ 2.1.3 release, no issue.
>>
>> Tested on JVM 7u45 on a NVidia GT 650M (retina) and GT 320M (mini).
>>
>> But .. yes, I reproduced a sporadic crash like yours
>> after testing many times on GT 320M (mini) ..
Sporadic:
  - Only at Firefox/Safari startup and 1st applet, very rare.
  - After Applet launched successfully all subsequent tests work fine
  - Relaunching firefox after shutdown the same and java/applet
    it also launches properly.

>>
>> Will investigate ..
>
> Which of our above applets are crashing ?
> Me using:
>   <http://jogamp.org/deployment/archive/master/gluegen_757-joal_507-jogl_1182-jocl_895-signed/jogl-applet-runner-newt-gears-normal-napplet.html>
>
> I get a different crash trace @ main-Animator:
>   - gldUpdateDispatch
>   - gleDoDrawDispatchCoreGL3
>   - glDrawArrays
>
> .. same exception type and code.
>
> This never occurred on the GT 650M (retina).
>
> ~Sven


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