Re: Performance Issues with VBOs
Posted by
gouessej on
Dec 31, 2013; 8:59am
URL: https://forum.jogamp.org/Performance-Issues-with-VBOs-tp4031089p4031091.html
Hi
Don't use glMapBuffer and glUnmapBuffer, rather create a direct NIO buffer and call glBufferSubData or glBufferData.
Keep in mind that retained mode (vertex arrays, VBOs, ...) is faster than immediate mode if and only if you don't have to draw a very few primitives, it depends on the hardware too.