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Re: Performance Issues with VBOs

Posted by jmaasing on Dec 31, 2013; 9:33pm
URL: https://forum.jogamp.org/Performance-Issues-with-VBOs-tp4031089p4031100.html

It render multiple sets of primitives from array data. The assumption is that several objects have the same shader and you draw them all with one draw call.

http://www.opengl.org/wiki/Vertex_Rendering#Multi-Draw
http://www.opengl.org/sdk/docs/man/xhtml/glMultiDrawArrays.xml
http://www.opengl.org/wiki/Vertex_Specification_Best_Practices