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JOGL Printing Error on Boot

Posted by bgroenks96 on Jan 11, 2014; 2:24am
URL: https://forum.jogamp.org/JOGL-Printing-Error-on-Boot-tp4031154.html

I just upgraded my lazily not up-to-date JOGL JARs and natives to the most recent stable build from jogamp-all-platforms.7z

I now get this message every time the GLContext initializes:
Info: GLDrawableHelper.reshape: pre-exisiting GL error 0x501

It doesn't appear to really affect anything, but I just want to know if I can fix it.

Also, is it necessary to call destroy() on a NEWT Window, Screen, and Display before exit?  I seem to end up with errors on exit quite often if I do this.