Re: JOGL Printing Error on Boor
Posted by bgroenks96 on Jan 11, 2014; 2:49am
URL: https://forum.jogamp.org/JOGL-Printing-Error-on-Boot-tp4031154p4031156.html
Ok! I tracked down the problem using debug to being a call to glOrtho before the view dimensions had been initialized, thus resulting in 0 width/height. Thanks Sven!
Quick question, GLAutoDrawable.resize will always be called once before display() right? This matters for my initialization process.
I'm also still getting this output from debug:
msg Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
when 1389408264627
How do I address that?