Re: Poor Performance with glVertexAttribPointer
Posted by bgroenks96 on Jan 12, 2014; 3:31pm
URL: https://forum.jogamp.org/Poor-Performance-with-glVertexAttribPointer-tp4031170p4031174.html
If I do that, the textured quads don't get drawn because the vertex position attribute doesn't get set.
I think the performance bottleneck is coming in large part from my fragment shader's lighting calculations, which I haven't tested with the large number of quads since it was much less complex.
The odd thing still, however, is that the FPS start dropping each second while it's rendering. That seems to me like an indication of some kind of memory leak or misused pointer. Do you have any idea why that might happen?