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Re: Poor Performance with glVertexAttribPointer
Posted by
bgroenks96
on
Jan 12, 2014; 4:05pm
URL:
https://forum.jogamp.org/Poor-Performance-with-glVertexAttribPointer-tp4031170p4031177.html
I'm looking at:
http://code.google.com/p/jmonkeyengine/source/browse/trunk/engine/src/jogl/com/jme3/renderer/jogl/JoglRenderer.java?spec=svn9910&r=9910
How many times does that glVertexAttribPointer get called? Is it called for just position? If so, how do you get texture coordinate data to the vertex shader?
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