Re: Poor Performance with glVertexAttribPointer
Posted by bgroenks96 on Jan 14, 2014; 1:13pm
URL: https://forum.jogamp.org/Poor-Performance-with-glVertexAttribPointer-tp4031170p4031210.html
How many buffers are you creating?
With mine, I'm only generating three and then just reusing them. Could that still be an issue?
I think I might have solved the issue for now by replacing glMapBuffer and glUnmapBuffer with glBufferSubData. I don't really know why that all of a sudden changed...
How much performance difference should there be between glBufferSubData and writing everything to a local buffer and using glBufferData on draw?