Re: Poor Performance with glVertexAttribPointer
Posted by
jmaasing on
Jan 14, 2014; 3:40pm
URL: https://forum.jogamp.org/Poor-Performance-with-glVertexAttribPointer-tp4031170p4031213.html
bgroenks96 wrote
How many buffers are you creating?
With mine, I'm only generating three and then just reusing them. Could that still be an issue?
...
Not recommended to do what I'm doing : I create between 10-30 (very small) buffers each frame at 60 FPS. Unless I delete them correctly FPS drops after a few seconds

I guess this will vary greatly between drivers.