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Re: Poor Performance with glVertexAttribPointer

Posted by bgroenks96 on Jan 14, 2014; 8:24pm
URL: https://forum.jogamp.org/Poor-Performance-with-glVertexAttribPointer-tp4031170p4031219.html

Ok.  If you store a single instance of the direct NIO Buffer, subsequent put calls should just overwrite data in existing memory correct?  That seems like the most efficient way to handle an object that you update frequently with new vertex data.