Re: Poor Performance with glVertexAttribPointer
Posted by
Sven Gothel on
Jan 14, 2014; 9:35pm
URL: https://forum.jogamp.org/Poor-Performance-with-glVertexAttribPointer-tp4031170p4031222.html
On 01/14/2014 08:23 PM, gouessej [via jogamp] wrote:
> Yes this is a possibility, pass the buffer once to glBufferData and call
> glBufferSubData to update the content.
Reason is, glBufferData recreates the GPU memory 'slot' !
~Sven