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Re: glMultiDrawArraysIndirect usage

Posted by gouessej on Jan 15, 2014; 11:08am
URL: https://forum.jogamp.org/glMultiDrawArraysIndirect-usage-tp4031230p4031231.html

Hi

In the meantime, until we understand what's wrong, you can use the workaround mentioned in the documentation:
http://www.opengl.org/sdk/docs/man/xhtml/glMultiDrawArraysIndirect.xml

If stride is zero, null should be accepted.
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