Re: glMultiDrawArraysIndirect usage
Posted by
gouessej on
Jan 15, 2014; 11:08am
URL: https://forum.jogamp.org/glMultiDrawArraysIndirect-usage-tp4031230p4031231.html
Hi
In the meantime, until we understand what's wrong, you can use the workaround mentioned in the documentation:
http://www.opengl.org/sdk/docs/man/xhtml/glMultiDrawArraysIndirect.xmlIf stride is zero, null should be accepted.