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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by Xerxes Rånby on Jan 16, 2014; 9:05am
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4031239.html

gouessej wrote
Hi

I've updated the whole backend, it should work very well now:
https://github.com/gouessej/libgdx/tree/master/backends/gdx-backend-jogl
Thank you gouessej!
I have updated the backend some more, some notable changes:
* fixed keyboard input
* fixed libgdx 3D demos using shaders. libgdx examples and shaders currently only work on GLES2 and GL2 OpenGL contexts, thus make sure we request an libgdx backward compatible context if possible.
* updated support for libgdx LifecycleListeener's
* working on removing all jar binarys from the jogl backend, this makes the jogamp libgdx jogl backend much easier to maintain. JogAmp jars are now downloaded from jogamp.org during the libgdx ant build. You can fetch all required jars upfront by running
cd libgdx
ant -f fetch.xml
* fix various NPE observed at startup/shutdown while running the libgdx tests.

https://github.com/xranby/libgdx/commits/jogamp-jogl-backend

Cheers
Xerxes