Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX
Posted by
Xerxes Rånby on
Jan 16, 2014; 11:35am
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4031241.html
gouessej wrote
Thank you, I'll get your changes :)
I have added Jogl demo launchers to all the libgdx demos: game on!
https://github.com/xranby/libgdx/commit/fa42c889b298af9b06ffaba739e813b5a9d2a93aI have merged rudimentary JDK 8 ARM GNU/Linux support into libgdx master.
https://github.com/libgdx/libgdx/commit/8f83f0f4449d5f4e71ba3771fa151e9f40e84721It is now possible to bundle libgdx ARM GNU/Linux natives inside libgdx-natives.jar using the following native names:
JDK 8 ARM systems will try to load:
lib*armgnueabi.so -> 32bit ARM GNU softfp EABI
lib*armgnueabihf.so -> 32bit ARM GNU hard float EABI
lib*armandroideabi.so -> 32bit Android EABI
JDK 6/7 ARM systems will try to load:
lib*arm.so -> 32bit ARM unknown ABI.