Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX
Posted by
gouessej on
Jan 16, 2014; 12:34pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4031242.html
How can LibGDX detect Android when it doesn't use Dalvik? For example, it is now possible to enable ART (Android Runtime, AOT, no JIT) or to use another virtual machine (AvianVM).