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Re: JOGL 2.0 (OpenGL/OpenGL-ES) backend for LibGDX

Posted by gouessej on Jan 16, 2014; 12:34pm
URL: https://forum.jogamp.org/JOGL-2-0-OpenGL-OpenGL-ES-backend-for-LibGDX-tp4027689p4031242.html

How can LibGDX detect Android when it doesn't use Dalvik? For example, it is now possible to enable ART (Android Runtime, AOT, no JIT) or to use another virtual machine (AvianVM).
Julien Gouesse | Personal blog | Website